3 min read
First Post

We’re finally getting started! I’m going to try to ride the creative high of coming off of what might be my very first long term artistic project in order to get momentum moving on my game.

Found under the brew tag in the upper right, I am trying to make a small clicker sim game about brewing beer and running your own brewery. I have been trying to make this game for a number of years now, switching between technologies or updating existing ones. This initially began as a Unity project, where I commissioned the artwork from another gamedev friend of mine and got to work learning the ins and outs of the engine. I realized after a couple of false starts and dustings off after months of inactivity, that attempting to learn the Unity engine and trying to design the game was proving to be too large of an obstacle. Every time I came back to the project I was too daunted by what I didn’t know to make forward progress.

After starting my most recent job as a fullstack engineer, I realized that I should use the tools I know best to make a working prototype. Get all of my ideas down in a playable state, then when all of those questions are asked and answered I can begin porting the game over to an actual engine. So I started rewriting the game in Vue2, utilizing the skills I was building in my new position.

Even at that time, Vue2 support had ended. And now that we’re undergoing a Vue3 upgrade at work, I should do the same for my game. I’m hoping that by working with a similar toolbox both professionally and for leisure, I’ll be able to apply any experience gained to both areas.

I was planning on getting the game back to the same level of development as I had reached in the previous version before making this site live, but I think that’s just another excuse I’ll use to avoid working on things. I’ve discovered in my other hobbies that sharing my work with friends or on social media really helps push me to make the next step, and I’m hoping building out this site will help me do the same in this one.